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Monday, August 30, 2010,

Last Saturday was the Bukit Panjang District Campfire 2010. It was pretty well done. The campfire leaders were 3 Cub Scouts and Mr Sim. I brought my new digital Pen E-P2 Olympus there to take some photos. I am currently still learning how to use it and it is a very fun camera to use.

Bukit Panjang Eagle Scouts got gold for the District Pioneering competition. I was pretty surprised that we actually got gold. Now, we have to improve ourselves and achieve better results if possible.I am quite happy that quite a number of my Venture Scouts turn up for the campfire. It has been quite awhile since I had more than 10 Ventures attending a event due to the prelims the Secondary 4 are having. Below are some photos taken during the campfire, there are more on my facebook.




[ Nothing is true, all is Permitted ]
11:14 PM

Monday, August 23, 2010,
BlazBlue: Calamity Trigger


I remembered seeing this game before and wanted to try it. However, I forgot about it until I saw it recently again. I am not really a fan of fighting games unless it comes from anime series that I like, like Fate Stay Night: Unlimited Codes, Neon Evangelion: Battle Orchestra and Bleach.

After a few rounds and getting used to the controls, I was having a lot of fun playing this game. It feels pretty different from the fighting games I have played.


As usual, first off to the graphics. Blazblue: CT uses sprite for characters and 3D for backgrounds. The backgrounds are pretty nice and pleasant, it sort of gives me the mood to actually fight in the game. The sprite are pretty well designed too. The characters movements are smooth and I can hardly find any rigidity in it. The effects are pretty nice, however I find it a little too flashy.


Secondly, the gameplay. The controls are pretty simple. Other than the character's finishing move, the Drive mode in the game provides even more uniqueness to them. I get to use cool moves with simple button combination rather than complicated button combination. Also, the number of combo in the game for each character is just nice in my opinion. Unlike Street Fighter 4 where there are numerous combos and I find it hard to use.



The game also provide a different way of blocking, the Guard Libra System. There is a barrier gauge below the player's health bar. Once you get into the blocking stance, the gauge will start to decrease. It will drop even further with each hit, blocking the attack. However, you will not receive any damage while blocking. You can also use up the barrier gauge and perform a barrier burst when your enemy keeps spamming combos and you are blocking. However, this permanently places your barrier out of commission, it will never regenerate. The conventional way of blocking is still available but you will still receiving chipping damage. So I guess it's up to the player to plan which kind of guard to use.



There are also Astral Heat in the game. It is like your ultra-super-hyper-epic combo to end off the match. You will have to fulfill 3 conditions in order to use it. It have to be the final round of the match, you must have 100% heat and your enemy must have less than 20% of the total health.


Thirdly, the story. The story is pretty confusing for me initially. So I searched the internet for more information and it is pretty interesting. It seems that time is looping and someone is trying to break that loop. I am still trying to understand the story as I have not completed the game yet. However, the story mode in the game provides multiple paths in game for each character. It gives different ending for each character in their story mode. However, you can only get the true ending when you get 100% for all characters in the story mdoe. This adds on to the replayablity value.


Finally, the audio. I am pretty satisfied with the music in game. For me, any music in game that catches my attention is good music. This game has pretty of that. The sound effects are pretty well done too, it doesn't sound flat. I am glad that I can switch between English and Japanese vocal in this game. Although, I don't understand Japanese and been guided by subtitles, the vocal suits the game. The English vocal is just terrible.

Overall, I am very satisfied with this game and I will buy it sequel, BlazBlue: Continuum Shift. I recommend people to try this. It is a fighting game on a totally different level.
[ Nothing is true, all is Permitted ]
12:31 AM

Sunday, August 15, 2010,

Everyday is pretty relaxing and fun in it's own way ever since the study break started. However, I will have to start studying for my Final Theory Test and exams very soon. I think I am going to start train myself during the holidays, got to try and gain a small percentage of my original strength.

Recently, I have been playing the piano very often. I am trying to play Theme of Laura from Silent Hill 2 by ear and Staple Stable from Bakemonogatari. Both of them are awesome music. Originally I wanted to learn Orange from Toradora, however I couldn't find a good piano score for that.
[ Nothing is true, all is Permitted ]
11:20 PM

Monday, August 9, 2010,

The YOG study break has started and I am free to do what I want for the moment, although the exam is 3 weeks later. I have been doing a lot of drawing and playing of the piano ever since the holiday started. I guess I don't really have much games to play now, so I am going to concentrate on my plastic models. Of course, I have to complete my Resonance of Fate too, the game is fun and unique.
[ Nothing is true, all is Permitted ]
10:10 PM

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Name:Lam Minghan
Age: 18,19 this year.
Birthday:12 Oct 91
School:Bukit Panjang Govt. High (Sec)
Ngee Ann Poly
CCA: Scout (Auxiliary Leader)
Likes: Gray,Black,White
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Email: final_rayquazza@hotmail.com

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